Files
sfxkeeb/README.md
T
end 25052ff74d docs: drop kbsim fetch script from setup
Sample assets are committed in assets/ with attribution in the README,
so the fetch script and git prerequisite are no longer needed.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-29 22:36:21 -07:00

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sfxkeeb

Annotate keyboard key presses on a video timeline and preview/export mechanical switch sounds mixed with the video audio.

Keyboard sounds are sourced from kbsim (MIT license) — recorded press and release samples with per-key variation.

sfxkeeb is a Wails v3 desktop app (Go shell + Svelte frontend). Native file dialogs are used for opening videos/projects and saving exports.

Requirements

  • Go 1.22+
  • Wails v3 CLI: go install github.com/wailsapp/wails/v3/cmd/wails3@latest
  • Node.js 18+ and npm

Platform tooling

Platform Additional requirements
macOS Xcode Command Line Tools
Windows WebView2 runtime (usually pre-installed on Windows 11); build tools for wails3 task build

Setup

cd frontend && npm install

Development

From the repository root:

wails3 dev

This builds the Go backend, starts the Vite dev server, and opens the desktop window. File I/O uses native dialogs via Wails bindings.

For frontend-only work (no Wails bindings), you can still run cd frontend && npm run dev, but open/save dialogs will not function outside the Wails shell.

Production build

From the repository root:

wails3 task build

The compiled binary is written to bin/sfxkeeb. On macOS, package a .app bundle with:

wails3 task package

Build on each target platform (macOS for .app, Windows for .exe). Windows users need the WebView2 runtime installed.

Usage

  1. Open Video — pick an MP4 (or other supported video) via native file dialog
  2. Press keys while the playhead is at the desired time to add markers (works while playing or paused)
    • Press sound plays on keydown; release sound plays on keyup
    • Each physical key maps to a stable press variant (same key always sounds the same)
  3. Select markers to override keys, nudge with arrow keys, or multi-select with marquee drag
  4. Choose a mechanical switch sound from the dropdown (13 kbsim profiles)
  5. Adjust preview speed (25200%) for fast-paced content — preview only; export is always at 1×
  6. Save Project / Open Project — JSON with version, markers, and switch setting (no video path)
  7. Export Audio — save a WAV file of keyboard sounds only, full video length (rendered client-side)

Keyboard shortcuts

Shortcut Action
Ctrl+Space Play / pause
Arrow keys Nudge selected marker(s) one frame
Alt+Scroll Zoom timeline (centers on playhead)
Backspace / Delete Delete selected marker(s)
Ctrl+A Select all markers

Project file format

{
  "version": 2,
  "switch": "mxbrown",
  "markers": [
    {
      "id": "m1",
      "time": 1.234,
      "key": "a",
      "code": "KeyA",
      "releaseTime": 1.312
    }
  ]
}
  • time — press timestamp (seconds)
  • releaseTime — keyup timestamp; omitted in v1 projects default to press + 80ms at playback/export
  • codeevent.code for stable per-key sound mapping (e.g. KeyA, Digit1)

v1 projects with cherry-mx-blue / cherry-mx-red / cherry-mx-brown switches are migrated automatically.

Re-open the video manually after loading a project file.

Switch samples

Available profiles from kbsim:

NovelKeys Creams, Holy Pandas, Alpacas, Turquoise Tealios, Gateron Black Inks, Gateron Red Inks, Cherry MX Blacks, Cherry MX Browns, Cherry MX Blues, Kailh Box Navies, Buckling Spring, SKCM Blue Alps, Topre.

Attribution

Keyboard sound samples from tplai/kbsim by Thomas Lai (MIT license).

Known limitations

  • Frame stepping uses video.currentTime and may land on nearest keyframes for some MP4 encodings
  • Project files do not reference the video file path
  • Very long videos may take longer to export client-side via OfflineAudioContext