use real sounds from kbsim
This commit is contained in:
+27
-14
@@ -3,20 +3,18 @@ from pathlib import Path
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from pydub import AudioSegment
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from backend.models import ExportRequest, SwitchType
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from backend.key_sound_map import (
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MANIFEST,
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marker_release_time,
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resolve_marker_samples,
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sample_path,
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)
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from backend.models import ExportRequest
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SAMPLE_RATE = 48000
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SAMPLES_DIR = Path(__file__).resolve().parent.parent / "assets" / "samples"
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SWITCH_FILES: dict[SwitchType, str] = {
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"cherry-mx-blue": "cherry-mx-blue.wav",
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"cherry-mx-red": "cherry-mx-red.wav",
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"cherry-mx-brown": "cherry-mx-brown.wav",
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}
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def _load_sample(switch: SwitchType) -> AudioSegment:
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path = SAMPLES_DIR / SWITCH_FILES[switch]
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def _load_sample(path: Path) -> AudioSegment:
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if not path.exists():
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raise FileNotFoundError(f"Sample not found: {path}")
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sample = AudioSegment.from_file(path)
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@@ -24,14 +22,29 @@ def _load_sample(switch: SwitchType) -> AudioSegment:
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def export_keyboard_audio(request: ExportRequest) -> bytes:
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if request.switch not in MANIFEST:
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raise FileNotFoundError(f"Unknown switch: {request.switch}")
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duration_ms = int(request.duration * 1000)
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base = AudioSegment.silent(duration=duration_ms, frame_rate=SAMPLE_RATE)
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click = _load_sample(request.switch)
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for marker in sorted(request.markers, key=lambda m: m.time):
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position_ms = int(marker.time * 1000)
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if position_ms < duration_ms:
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base = base.overlay(click, position=position_ms)
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press_key, release_key = resolve_marker_samples(
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request.switch,
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marker.key,
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marker.code,
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)
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press_sample = _load_sample(sample_path(request.switch, "press", press_key))
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release_sample = _load_sample(sample_path(request.switch, "release", release_key))
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press_ms = int(marker.time * 1000)
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if press_ms < duration_ms:
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base = base.overlay(press_sample, position=press_ms)
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release_time = marker_release_time(marker.time, marker.release_time)
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release_ms = int(release_time * 1000)
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if release_ms < duration_ms:
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base = base.overlay(release_sample, position=release_ms)
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buffer = io.BytesIO()
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base.export(buffer, format="wav")
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@@ -0,0 +1,83 @@
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from __future__ import annotations
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import json
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from pathlib import Path
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from typing import Optional
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SAMPLES_DIR = Path(__file__).resolve().parent.parent / "assets" / "samples" / "kbsim"
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MANIFEST_PATH = SAMPLES_DIR / "manifest.json"
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DEFAULT_RELEASE_OFFSET = 0.08
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SPECIAL_KEY_SAMPLES: dict[str, str] = {
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"Space": "SPACE",
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"Enter": "ENTER",
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"Backspace": "BACKSPACE",
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}
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def _load_manifest() -> dict[str, dict[str, list[str]]]:
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with MANIFEST_PATH.open(encoding="utf-8") as f:
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return json.load(f)
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MANIFEST = _load_manifest()
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def hash_code(value: str) -> int:
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"""djb2 hash — mirrored in frontend/src/lib/audio/keySoundMap.ts"""
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hash_val = 5381
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for ch in value:
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hash_val = ((hash_val * 33) ^ ord(ch)) & 0xFFFFFFFF
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return hash_val
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def press_variant_index(code: str) -> int:
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return hash_code(code) % 5
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def press_variant_key(code: str) -> str:
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return f"GENERIC_R{press_variant_index(code)}"
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def resolve_press_sample_key(key_label: str, code: str, available: list[str]) -> str:
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special = SPECIAL_KEY_SAMPLES.get(key_label)
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if special and special in available:
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return special
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variant = press_variant_key(code)
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if variant in available:
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return variant
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for sample in available:
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if sample.startswith("GENERIC_R"):
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return sample
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return available[0]
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def resolve_release_sample_key(key_label: str, available: list[str]) -> str:
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special = SPECIAL_KEY_SAMPLES.get(key_label)
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if special and special in available:
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return special
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if "GENERIC" in available:
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return "GENERIC"
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return available[0]
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def sample_path(switch_id: str, phase: str, sample_key: str) -> Path:
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return SAMPLES_DIR / switch_id / phase / f"{sample_key}.mp3"
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def marker_release_time(time: float, release_time: Optional[float]) -> float:
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return release_time if release_time is not None else time + DEFAULT_RELEASE_OFFSET
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def resolve_marker_samples(
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switch_id: str,
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key_label: str,
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code: Optional[str],
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) -> tuple[str, str]:
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switch_manifest = MANIFEST[switch_id]
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press_available = switch_manifest["press"]
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release_available = switch_manifest["release"]
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resolved_code = code or key_label
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press_key = resolve_press_sample_key(key_label, resolved_code, press_available)
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release_key = resolve_release_sample_key(key_label, release_available)
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return press_key, release_key
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+25
-5
@@ -1,23 +1,43 @@
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from typing import Literal
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from __future__ import annotations
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from typing import Literal, Optional
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from pydantic import BaseModel, Field
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SwitchType = Literal["cherry-mx-blue", "cherry-mx-red", "cherry-mx-brown"]
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SwitchType = Literal[
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"cream",
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"holypanda",
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"alpaca",
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"turquoise",
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"inkblack",
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"inkred",
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"mxblack",
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"mxbrown",
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"mxblue",
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"boxnavy",
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"buckling",
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"alpsblue",
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"topre",
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]
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class Marker(BaseModel):
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id: str
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time: float = Field(ge=0)
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key: str
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code: Optional[str] = None
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release_time: Optional[float] = Field(default=None, ge=0, alias="releaseTime")
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model_config = {"populate_by_name": True}
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class Project(BaseModel):
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version: int = 1
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switch: SwitchType = "cherry-mx-blue"
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version: int = 2
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switch: SwitchType = "mxbrown"
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markers: list[Marker] = Field(default_factory=list)
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class ExportRequest(BaseModel):
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duration: float = Field(gt=0)
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switch: SwitchType = "cherry-mx-blue"
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switch: SwitchType = "mxbrown"
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markers: list[Marker] = Field(default_factory=list)
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